Wenatchee Ultimate Frisbee Fall League

Wenatchee Ultimate, in conjunction with Eastmont Parks and Recreation, presents the Wenatchee Valley's first organized ultimate frisbee league. This competitive co-ed league is open to all ability levels and beginners are especially encouraged to apply as basic instruction and an introduction to Ultimate will be provided.

Registration Deadline
August 25, 2017
Register as an individual or with a friend!

Registration Fee
$25 per person, this includes your team shirt, which is yours to keep.

Register ONLINE 

Must be at least 16 (with parent permission) to sign the roster and step foot on the field!

Teams will be formed after the registration deadline has passed.

  • Schedules will be posted by August 31 at 5pm.
  •  Games start September 10.
  •  Games are played on Sunday afternoons.
  • Season ends by October 29.
  • Games will be played at Eastmont Community Park's Soccer Field.

FREE Skills & Instructional Clinic
September 7, 6-8pm at Walla Walla Park, near the softball fields.

Ultimate Rules - Full Version

Ultimate in 10 Simple Rules

by Steve Courlang and Neal Dambra

  1. The Field: A rectangular shape with end zones at each end. A regulation field is 70 yards by 40 yards, with end zones 25 yards deep.
     
  2. Initiate Play: Each point begins with both teams lining up on the front of their respective end zone line. The defense throws ("pulls") the disc to the offense. A regulation game has seven players per team.
     
  3. Scoring: Each time the offense completes a pass in the defense's end zone, the offense scores a point. Play is initiated after each score.
     
  4. Movement of the Disc: The disc may be advanced in any direction by completing a pass to a teammate. Players may not run with the disc. The person with the disc ("thrower") has ten seconds to throw the disc. The defender guarding the thrower ("marker") counts out the stall count.
     
  5. Change of Possession: When a pass is not completed (e.g. out of bounds, drop, block, interception, stalled), the defense immediately takes possession of the disc and becomes the offense.
     
  6. Substitutions: Players not in the game may replace players in the game after a score and during an injury timeout.
     
  7. Non-contact: No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made.
     
  8. Fouls: When a player initiates contact on another player a foul occurs. When a foul disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone.
     
  9. Self-Officiating: Players are responsible for their own foul and line calls. Players resolve their own disputes.
     
  10. Spirit of the Game: Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play.